36 posts tagged with puzzle
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Every step rewrites your build and burns the tile—plot an irreversible path, strike still foes, and claim the exit.
grid pathing spent-tiles
Steer through a branching machine where every sanctioned path still meets at one gate.
graph forks deterministic
Turn four tiles at a time to carry a living light through a clockwork ruin while its red wards turn with you.
isometric turn-based rotation
Descend seven seeded floors, read every telegraphed attack, and race a rival's ghost through the same dark.
grid turn-based roguelike
Lay intel threads to tag vault glyphs, identify stalkers, and reach the gate before the dark closes in.
grid isometric turn-based
Spend a small budget to raise and lower pillars, then climb one step at a time.
grid elevation isometric
Facing cones catch. Floors stay open. Reach the exit without being seen.
grid stealth vision
Raise the bridge. Climb one step at a time. The whole 5×5 terrace stays on screen.
Lay roads for one carrier. Cast embers that crawl one hex per turn. Deliver stock before the outpost burns.
hex logistics trajectory
Tip the die. The face that lands stains the cell.
grid die color
The lamp shows the pad and wakes the relay.
grid light signal
Light the door. The same light leads the watcher.
grid light deterministic-step
Read the digits. The threats take a step.
grid deduction deterministic-step
Paint three cells inside the ring. The patch strikes once.
grid adjacency deterministic-combat
Six shapes on an isometric tray.
cards grid
A tactical battle inside a 5×5×5 cube.
cube tactical
Start with noise. Five choices turn it into a world you have to cross.
grid
Eight bodies. One shrinking battlefield. Every shot commits to a line.
grid turn-based
Prune the graph until only the live core still lights the output.
flow propagation
Step off a tile and it seals. The warden takes the shortest open path.
turn-based grid
Gather a little, equip one item, and decide when to face the guardian.
grid turn-based gather
Open the signal. Commit only when you know enough.
signal
Step, Lift, or Cut. Raised cells block the cut.
turn-based grid tactics
Place sentries next to the Heart, then resolve the forecast.
hex forecast defense
Tap tiles until the pattern is a perfect mirror.
grid logic
Slide the runes into the seal order before the lock burns out.
grid logic sliding
Turn all the lights off.
grid lights
Rotate the tiles and complete the circuit.
grid circuit
Twenty-seven cubes. Tap a card to damage one at random.
grid cards 3d
Tap a card. The health number on a box changes.
cards 3d
Tap a card. A random entity loses 10 health.
Tap Inspect entities to list health and positions.
Darkwaar4 daily puzzle prototype.
Push every box onto a target.
grid push
Choose a card, spend the mana, then end the turn.
cards turn-based
Swipe across the grid and reach the goal before you run out of moves.
grid swipe