Darkwaar publishes small experimental games and puzzles, built and released regularly. Swipe is a swipe puzzle: slide across the grid, avoid walls, and reach the goal within a limited number of moves.
Gameplay
Each level is a grid with floors, walls, and a goal tile. You control a player token that moves one cell at a time. Plan your route carefully - every level has a move limit. Complete the level under the limit to unlock the next one.
Controls
- Swipe on touch devices (up, down, left, right)
- Swipe on touch screens, or drag with the mouse
- Undo - step back one move
- Reset - restart the current level
- Next - advance after completing a level
Development Notes
Swipe was built as a minimal swipe-puzzle prototype to validate the daily game workflow: Godot HTML5 export and blog publication on darkwaar.com. The game uses a simple TileMap, swipe detection, and a small level library with no external services.