ECS

Tap to inspect the living ECS state.

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This prototype introduces an ECS system.

Final Game

This draft process allows for rapid iteration and testing of game mechanics before committing to a full development cycle.

Behavior is a system over entities that have the right parts, not a script on one avatar. There is no puzzle rule yet.

More Darkwaar

Damage gameplay

Damage

Tap a card. A random entity loses 10 health.

cards 3d

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Grid

Grid daily puzzle prototype.

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Health

Tap a card. The health number on a box changes.

cards 3d

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