Half a wick leaps to a neighbour. Match the gold mark on every socket before the leaps run out.
Wicks in a row
Each socket holds a pile of embers. Tap a pile of two or more to select it, then tap an orthogonal neighbour: half the flame (rounded down) leaps across and joins that pile. A lone ember cannot leap, so every split counts.

Legal neighbours light up, so you can read each leap before you commit.
Plan the leaps
A gold line on every socket marks the amount it must end with. Leap in the wrong order and you strand single embers that can never move again. Undo takes a leap back; Restart refills the level.

Five levels grow from a first two-socket leap to a four-socket tide. The later ones reward a plan: one wasted leap and you are out of budget.

When every socket sits on its mark the flame turns green. Tap Next. On the last level, Again wraps back to the first.
