Darkwaar30 - Anglecut
Caught by the gaze.
grid stealth vision turn-based a few minutes
Mathieu Ledru
Darkwaar is an experiment in creating and publishing small playable ideas regularly.
Today's puzzle
Today's Darkwaar is Anglecut.
A compact night board. Cyan marks your facing. Orange marks theirs. Floors stay walkable — the danger is ending a turn inside a guard's gaze.
How to play
Three authored levels. One rule.
- Step with WASD, arrows, a swipe, or a tap on a neighboring cell. Facing follows the step
- Turn in place with Q / E or the Turn buttons when you need a new heading without moving
- Wait when a rotating guard needs a beat
- Orange cones are catch zones after each resolve. Cyan is your own facing, for readability
- Reach the glowing exit. If the exit sits inside a cone on that turn, you still lose
- Z or U undoes. R restarts
Introduction teaches the cone. Timing asks you to wait. Crossfire pairs two gazes with a short maze.
Play on itch.io
Play Anglecut in the browser: https://darkwoodcom.itch.io/darkwaar30
Screenshots



Gaze, not light
Earlier Darkwaar boards used lamps that redefine legal floors. Anglecut keeps every floor open. The cone is information and catch, not a path filter. That single change is the whole experiment.
Guards follow short authored schedules: wait, rotate, or step. Every player action advances those schedules one tick. Deterministic. No luck — positioning and timing.
More Darkwaar
Darkwaar27 - Pigment
One die. The color it lands.
grid
die
color
Darkwaar26 - Signal Leap
Hop, then turn the lamp.
grid
light
signal
Darkwaar25 - The Lamp
Two cells ahead are lit, and a wall stops the lamp.
grid
light
deterministic-step