Darkwaar30 - Anglecut

Caught by the gaze.

grid stealth vision turn-based a few minutes

Play

Posted Oct 13, 2026 by Mathieu Ledru

Darkwaar is an experiment in creating and publishing small playable ideas regularly.

Today's puzzle

Today's Darkwaar is Anglecut.

A compact night board. Cyan marks your facing. Orange marks theirs. Floors stay walkable — the danger is ending a turn inside a guard's gaze.

How to play

Three authored levels. One rule.

  • Step with WASD, arrows, a swipe, or a tap on a neighboring cell. Facing follows the step
  • Turn in place with Q / E or the Turn buttons when you need a new heading without moving
  • Wait when a rotating guard needs a beat
  • Orange cones are catch zones after each resolve. Cyan is your own facing, for readability
  • Reach the glowing exit. If the exit sits inside a cone on that turn, you still lose
  • Z or U undoes. R restarts

Introduction teaches the cone. Timing asks you to wait. Crossfire pairs two gazes with a short maze.

Play on itch.io

Play Anglecut in the browser: https://darkwoodcom.itch.io/darkwaar30

Screenshots

Title board — cyan and orange cones

Level 1 — guard vision painted on the grid

After two steps — cones still readable

Gaze, not light

Earlier Darkwaar boards used lamps that redefine legal floors. Anglecut keeps every floor open. The cone is information and catch, not a path filter. That single change is the whole experiment.

Guards follow short authored schedules: wait, rotate, or step. Every player action advances those schedules one tick. Deterministic. No luck — positioning and timing.

More Darkwaar

Darkwaar27 - Pigment
One die. The color it lands.
grid die color

Darkwaar26 - Signal Leap
Hop, then turn the lamp.
grid light signal

Darkwaar25 - The Lamp
Two cells ahead are lit, and a wall stops the lamp.
grid light deterministic-step