Kindlemarch — Light the Hollows, Hold the Hearth
Light the hollows. Hold the hearth.
Hold the light. Every stake counts.
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Stakehold is a fencing puzzle on a 5×6 moor. A shade drifts to any cell it can reach. Drive stakes between cells so no shade can reach a lantern; the rim and fallen rocks already block. Each moor gives exactly the fewest stakes that can work. Ground glows gold when a lantern is safe, red when a shade can still get in. Five moors, five to nine stakes.
Controls: Tap between two cells to drive a stake, tap a stake to pull it up. Undo, Restart and Next are on-screen. Keys: Z undo, R restart, N next.
Light the hollows. Hold the hearth.
Print in the dark. Last ink wins.
Start with nothing. Evolve the pool.